import javax.swing.JApplet;


public class Game  extends JApplet{
	private static Environment e = new Environment(620,620);
	
	public void init(){
		while(true)
		{
			e.update();
			try
			{
				//Thread.sleep(e.getSleepTime());
			}
			catch(Exception exception)
			{
			}
		}
	}
}
